There are also 28 mm heroic scale miniatures standing in for the heroes - representations of the same characters that will be exploring the world of Krynn in Shadow of the Dragon Queen. It includes cardboard tiles with different terrain, shaped in such a way that they can create a single massive front line or multiple discrete battlefields, called “flanks,” in different undulating shapes - maybe even in a circle. Warriors of Krynn is an abstract battle game - not a traditional wargame - one where tiny rectangular plastic markers stand in for large formations of warriors. As a result, it could become a new way to supplement homebrew campaigns going forward. It’s a separate and complementary experience, a kind of narrative engine dressed up to look like a traditional wargame. But it’s not a spinoff game, and it’s not a merchandising tie-in, either. For its next major campaign release, a book titled Dragonlance: Shadow of the Dragon Queen, it’s also releasing a board game - Dragonlance: Warriors of Krynn - at retail for $79.99. Wizards of the Coast is trying something different with combat in Dungeons & Dragons.